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16bit.ink

Simple pen-drawn browser games, free to start, no sign-up

About 16bit.ink

What made you start drawing games in pen-and-ink style? In school I drew games with a pen on paper: mazes, levels and little creatures across the back pages of my notebooks. 16bit.ink is me going back to that, except now the games are playable. The ink look comes from code, so every line wobbles a little and nothing looks quite the same twice. Who do you picture playing these games on a Sunday? Someone with a coffee and a free half hour who doesn't want to install anything or learn a complicated game. You open a tab, play a few levels, and close it feeling a bit calmer than when you started. What makes 16bit.ink different from other casual browser game sites? Some of the games are remakes of old ones I played growing up, like a fish-eat-fish game or a marble shooter. Others are completely my own. Either way, I make each one the way I imagined it as a kid, with its own story and new ideas in every chapter. It's a small catalog that one person makes, not a portal full of clones. The first chapter is free, and you can unlock the rest with a one-time $4.99 purchase.

Maker's first comment

Hi! I'm Hayk. A quick tour of what's here today: InkMine: you crash-land through a wormhole and have to fix your ship. Every planet is its own small open world. InkGecko: a marble shooter where each of the ten chapters adds a new mechanic. InkCrab: ten beaches, with wind, ice and a night shore near the end. InkFish: the one that started it all. A new game comes out every Sunday. Which old game would you like to see redrawn in ink next?

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